Level | 3rd Level | Casting Time | 1 action | Range | Self |
---|---|---|---|---|---|
AoE | Line (6m wide, 20m long) | Duration | Concentration, up to 1 minute | ||
School | Storm | Components | V, S | ||
Classes | Black Mage, Dragoon*, Geomancer, Red Mage |
"Howling wind, come before me and let my enemies know thy overwhelming pressure!"
You call forth a moderate wind tunnel (30kmh-1) which emanates from you, inhibiting movement.
Each creature that starts its turn in the Line must make a Strength saving throw, taking 3d8 Wind damage and potentially being pushed back.
Critical Success (+10). The target is unaffected.
Success. The target takes half damage and is pushed back 2m.
Failure. The target takes full damage and is pushed back 6m.
Critical Failure (–10). The target takes 1.5× damage and is pushed back 10m.
Any creature in the line must spend 2m of movement for every 1m it moves when moving closer to you. The gust disperses gas or vapour, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish them.
As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
At Higher Levels: Increase the damage by 1d8 for each spell level increase.
Just stay away from me!